2018

Image-based Reconstruction of Tissue Scatterers using Beam Steering for Ultrasound Simulation
Transactions on Medical Imaging
Oliver Mattausch, Orcun Goksel

  

 

2017

Realistic Ultrasound Simulation of Complex Surface Models Using Interactive Monte-Carlo Path Tracing
Computer Graphics Forum
Oliver Mattausch, Maxim Makhinya, Orcun Goksel

 


Consistent reconstruction of 4D fetal heart ultrasound images to cope with fetal motion
International Journal of Computer Assisted Radiology and Surgery
(won Best Paper runner-up)
Christine Tanner, Barbara Flach, Celine Eggenberger, Oliver Mattausch, Michael Bajka,
Orcun Goksel

 

Robust Motion Tracking in Liver from 2D Ultrasound Images Using Supporters
International Journal of Computer Assisted Radiology and Surgery
(IPCAI 2017, won Best Paper runner-up)
Ece Ozkan, Christine Tanner, Matej Kastelic, Oliver Mattausch, Maxim Makhinya, Orcun Goksel


Comparative Study of Texture Synthesis for Content Generation in Ultrasound Training Simulation
SPIE Medical Imaging
Oliver Mattausch, Kenneth Vanhoey, Orcun Goksel

   

 

2016

Ray-tracing methods for realistic interactive ultrasound simulation
Patent (pending)
Orcun Goksel, Oliver Mattausch


Monte-Carlo Ray-Tracing for Realistic Interactive Ultrasound Simulation
Eurographics Workshop on Visual Computing for Biology and Medicine
(won Best Paper Award)
Oliver Mattausch, Orcun Goksel

    


Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements
Computer Graphics Forum  (Pacific Graphics 2016, won Best Student Paper Award)
Claudio Mura, Oliver Mattausch, Renato Pajarola

      

 

Image-based PSF Estimation for Ultrasound Training Simulation
MICCAI Workshop on Simulation and Synthesis in Medical Imaging (plenary oral)
Oliver Mattausch, Orcun Goksel

      

 

4D Reconstruction of Fetal Heart Ultrasound Images in Presence of Fetal Motion
Conference on Medical Imaging Computing & Computer-Assisted Intervention (MICCAI)
Christine Tanner, Barbara Flach, Celine Eggenberger, Oliver Mattausch, Michael Bajka,
Orcun Goksel

 

2015

Method and Apparatus for Generating an Ultrasound Scatterer Representation
Patent (pending)
Orcun Goksel, Oliver Mattausch

 

Automatic Room Detection and Reconstruction in Cluttered Indoor Environments
with Complex Room Layouts
Invited CaG Talk (SCCG)
Claudio Mura, Oliver Mattausch, Alberto Jaspe VillanuevaEnrico GobbettiRenato Pajarola

  

 

Scatterer Reconstruction and Parametrization of Homogeneous Tissue for Ultrasound Image Simulation
IEEE Engineering in Medicine and Biology Conference (EMBC)
Oliver Mattausch, Orcun Goksel

   

 

CHC+RT: Coherent Hierarchical Culling for Ray Tracing
Computer Graphics Forum (Eurographics 2015)
Oliver Mattausch, Jirí Bittner, Alberto Jaspe Villanueva, Enrico Gobbetti, Michael Wimmer, Renato Pajarola

           

 

2014

Automatic Room Detection and Reconstruction in Cluttered Indoor Environments
with Complex Room Layouts
Computers & Graphics 44 (0)
Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, Renato Pajarola

   

 

Continuous Projection for Fast L1 Reconstruction
ACM Transactions on Graphics 33 (4) (Siggraph 2014)
Reinhold Preiner, Oliver Mattausch, Murat Arikan, Renato Pajarola, Michael Wimmer

                  

 

Object Detection and Classification from Large-Scale Cluttered Indoor Scans
Computer Graphics Forum 33 (2) (Eurographics 2014)
Oliver Mattausch, Daniele Panozzo, Claudio Mura, Olga Sorkine-Hornung, Renato Pajarola

                     

 

A Comparative Perceptual Study of Soft Shadow Algorithms
ACM Transactions on Applied Perception 11 (2)
Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael Wimmer

         

 

New Methods for Indoor Scan Processing and Online Reconstruction
Invited Talk Applied Geometry Group/EPFL
Oliver Mattausch

 

Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations
Eurographics Posters
Claudio Mura, Alberto Jaspe Villanueva,Oliver Mattausch, Enrico Gobbetti, Renato Pajarola

                     

 

2013

Robust Reconstruction of Interior Building Structures with Multiple Rooms under Clutter and Occlusions
IEEE Conference on Computer-Aided Design and Computer Graphics
Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, Renato Pajarola

   

 

  Freeform Shadow Boundary Editing
Computer Graphics Forum 32 (2) (Eurographics 2013)
Oliver Mattausch, Takeo Igarashi, Michael Wimmer

           

 

Real-Time Deep Shadow Maps
GPU Pro 4: Advanced Rendering Techniques (book chapter)
Rene Fürst, Oliver Mattausch, Daniel Scherzer

 

 

2012

  Volumetric Real-Time Water and Foam Rendering
GPU Pro 3: Advanced Rendering Techniques (book chapter)
Daniel Scherzer, Florian Bagar, Oliver Mattausch

 

 

  Efficient Online Visibility for Shadow Maps
GPU Pro 3: Advanced Rendering Techniques (book chapter)
Oliver Mattausch, Jirí Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer

 

 

Fast Accurate Soft Shadows with Adaptive Light Source Sampling
Workshop on Vision, Modeling, and Visualization
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer

     

 

  Tessellation-Independent Smooth Shadow Boundaries
Computer Graphics Forum 31 (4) (EGSR 2012)
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi

       

 

  Reciprocal Shading for Mixed Reality
Computers & Graphics 36 (7)
Martin Knecht, Christoph Traxler, Oliver Mattausch, Michael Wimmer

 

 

  Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum 31 (8) (presented at Eurographics 2013)
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann

 

 

2011

Fast Soft Shadows with Temporal Coherence
GPU Pro 2: Advanced Rendering Techniques (book chapter)
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch

 

 

Temporal Screen-Space Ambient Occlusion
GPU Pro 2: Advanced Rendering Techniques (book chapter)
Oliver Mattausch, Daniel Scherzer, Michael Wimmer

 

 

Visibility Computations and Temporal Coherence for Real-Time Rendering
Invited Talk ETH/Disney Research Zurich
Oliver Mattausch

 

  Shadow Caster Culling for Efficient Shadow Mapping
ACM Symposium on Interactive 3D Graphics and Games
Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer

     

 

  A Survey on Temporal Coherence Methods in Real-Time Rendering
State of the Art Reports (Eurographics 2011)
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann

   

 

2010

  Exploiting Temporal Coherence in Real-Time Rendering
ACM Siggraph Asia Courses
Daniel Scherzer, Lei Yang, Oliver Mattausch

       

 

  Differential Instant Radiosity for Mixed Reality
IEEE Symposium on Mixed and Augmented Reality (won Best Paper Award)
Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer

      

 

  High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Computer Graphics Forum 29 (8) (presented at Eurographics 2011)
Oliver Mattausch, Daniel Scherzer, Michael Wimmer

     

 

  Visibility Computations for Real-Time Rendering in General 3D Environments
Phd Thesis
Oliver Mattausch

   

 

2009

Game-Engine-Friendly Occlusion Culling
ShaderX7: Advanced Rendering Techniques (book chapter)
Jirí Bittner, Oliver Mattausch, Michael Wimmer

 

 

  Real-Time Soft Shadows Using Temporal Coherence
Symposium on Visual Computing
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer

 

 

  Adaptive Global Visibility Sampling
ACM Transaction on Graphics 28 (3) (Siggraph 2009)
Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer

         

 

2008

  CHC++: Coherent Hierarchical Culling Revisited
Computer Graphics Forum 27 (2) (Eurographics 2008)
Oliver Mattausch, Jirí Bittner, Michael Wimmer

       

 

2007

Optimized Subdivisions for Preprocessed Visibility
Graphics Interface
Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer

   

 

2006

  Adaptive Visibility-Driven View Cell Construction
Eurographics Symposium on Rendering Techniques
Oliver Mattausch, Jirí Bittner, Michael Wimmer

   

 

2004

  Practical reconstruction and hardware-accelerated direct volume rendering on body-centered cubic grids
Master Thesis
Oliver Mattausch

 

 

  Practical reconstruction and hardware-accelerated direct volume rendering on body-centered cubic grids
Central European Seminar on Computer Graphics
Oliver Mattausch

 



2003

  Strategies for Interactive Exploration of 3D Flow Using Evenly-Spaced Illuminated Streamlines
Spring Conference on Computer Graphics
Oliver Mattausch, Thomas Theußl, Helwig Hauser, Eduard Gröller

     

 

2002

  Reconstruction Schemes for High Quality Raycasting of the Body-Centered Cubic Grid
Technical Report (TR-186-2-02-11)
Thomas Theußl, Oliver Mattausch, Torsten Möller, Eduard Gröller