2018
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Image-based Reconstruction of Tissue Scatterers using Beam Steering for Ultrasound Simulation |
| Transactions on Medical Imaging | |
| Oliver Mattausch, Orcun Goksel | |
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Realistic Ultrasound Simulation of Complex Surface Models Using Interactive Monte-Carlo Path Tracing |
| Computer Graphics Forum | |
| Oliver Mattausch, Maxim Makhinya, Orcun Goksel | |
| Consistent reconstruction of 4D fetal heart ultrasound images to cope with fetal motion | |
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International Journal of Computer Assisted Radiology and Surgery (won Best Paper runner-up) |
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Christine Tanner, Barbara Flach, Celine Eggenberger, Oliver Mattausch, Michael Bajka,
Orcun Goksel
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Comparative Study of Texture Synthesis for Content Generation in Ultrasound Training Simulation |
| SPIE Medical Imaging | |
| Oliver Mattausch, Kenneth Vanhoey, Orcun Goksel | |
2016
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Ray-tracing methods for realistic interactive ultrasound simulation |
| Patent (pending) | |
| Orcun Goksel, Oliver Mattausch | |
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Monte-Carlo Ray-Tracing for Realistic Interactive Ultrasound Simulation |
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Eurographics Workshop on Visual Computing for Biology and Medicine (won Best Paper Award) |
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| Oliver Mattausch, Orcun Goksel | |
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Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements |
| Computer Graphics Forum (Pacific Graphics 2016, won Best Student Paper Award) | |
| Claudio Mura, Oliver Mattausch, Renato Pajarola | |
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Image-based PSF Estimation for Ultrasound Training Simulation |
| MICCAI Workshop on Simulation and Synthesis in Medical Imaging (plenary oral) | |
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Oliver Mattausch, Orcun Goksel
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2015
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Method and Apparatus for Generating an Ultrasound Scatterer Representation |
| Patent (pending) | |
| Orcun Goksel, Oliver Mattausch | |
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Automatic Room Detection and Reconstruction in Cluttered Indoor Environments with Complex Room Layouts |
| Invited CaG Talk (SCCG) | |
| Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, Renato Pajarola | |
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Scatterer Reconstruction and Parametrization of Homogeneous Tissue for Ultrasound Image Simulation |
| IEEE Engineering in Medicine and Biology Conference (EMBC) | |
| Oliver Mattausch, Orcun Goksel | |
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CHC+RT: Coherent Hierarchical Culling for Ray Tracing |
| Computer Graphics Forum (Eurographics 2015) | |
| Oliver Mattausch, Jirí Bittner, Alberto Jaspe Villanueva, Enrico Gobbetti, Michael Wimmer, Renato Pajarola | |
2014
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Automatic Room Detection and Reconstruction in Cluttered Indoor Environments with Complex Room Layouts |
| Computers & Graphics 44 (0) | |
| Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, Renato Pajarola | |
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Continuous Projection for Fast L1 Reconstruction |
| ACM Transactions on Graphics 33 (4) (Siggraph 2014) | |
| Reinhold Preiner, Oliver Mattausch, Murat Arikan, Renato Pajarola, Michael Wimmer | |
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Object Detection and Classification from Large-Scale Cluttered Indoor Scans |
| Computer Graphics Forum 33 (2) (Eurographics 2014) | |
| Oliver Mattausch, Daniele Panozzo, Claudio Mura, Olga Sorkine-Hornung, Renato Pajarola | |
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A Comparative Perceptual Study of Soft Shadow Algorithms |
| ACM Transactions on Applied Perception 11 (2) | |
| Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael Wimmer | |
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New Methods for Indoor Scan Processing and Online Reconstruction |
| Invited Talk Applied Geometry Group/EPFL | |
| Oliver Mattausch | |
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Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations |
| Eurographics Posters | |
| Claudio Mura, Alberto Jaspe Villanueva,Oliver Mattausch, Enrico Gobbetti, Renato Pajarola | |
2013
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Robust Reconstruction of Interior Building Structures with Multiple Rooms under Clutter and Occlusions |
| IEEE Conference on Computer-Aided Design and Computer Graphics | |
| Claudio Mura, Oliver Mattausch, Alberto Jaspe Villanueva, Enrico Gobbetti, Renato Pajarola | |
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Freeform Shadow Boundary Editing |
| Computer Graphics Forum 32 (2) (Eurographics 2013) | |
| Oliver Mattausch, Takeo Igarashi, Michael Wimmer | |
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Real-Time Deep Shadow Maps |
| GPU Pro 4: Advanced Rendering Techniques (book chapter) | |
| Rene Fürst, Oliver Mattausch, Daniel Scherzer | |
2012
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Volumetric Real-Time Water and Foam Rendering |
| GPU Pro 3: Advanced Rendering Techniques (book chapter) | |
| Daniel Scherzer, Florian Bagar, Oliver Mattausch | |
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Efficient Online Visibility for Shadow Maps |
| GPU Pro 3: Advanced Rendering Techniques (book chapter) | |
| Oliver Mattausch, Jirí Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer | |
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Fast Accurate Soft Shadows with Adaptive Light Source Sampling |
| Workshop on Vision, Modeling, and Visualization | |
| Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer | |
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Tessellation-Independent Smooth Shadow Boundaries |
| Computer Graphics Forum 31 (4) (EGSR 2012) | |
| Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi | |
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Reciprocal Shading for Mixed Reality |
| Computers & Graphics 36 (7) | |
| Martin Knecht, Christoph Traxler, Oliver Mattausch, Michael Wimmer | |
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Temporal Coherence Methods in Real-Time Rendering |
| Computer Graphics Forum 31 (8) (presented at Eurographics 2013) | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann | |
2011
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Fast Soft Shadows with Temporal Coherence |
| GPU Pro 2: Advanced Rendering Techniques (book chapter) | |
| Daniel Scherzer, Michael Schwärzler, Oliver Mattausch | |
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Temporal Screen-Space Ambient Occlusion |
| GPU Pro 2: Advanced Rendering Techniques (book chapter) | |
| Oliver Mattausch, Daniel Scherzer, Michael Wimmer | |
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Visibility Computations and Temporal Coherence for Real-Time Rendering |
| Invited Talk ETH/Disney Research Zurich | |
| Oliver Mattausch | |
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Shadow Caster Culling for Efficient Shadow Mapping |
| ACM Symposium on Interactive 3D Graphics and Games | |
| Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer | |
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A Survey on Temporal Coherence Methods in Real-Time Rendering |
| State of the Art Reports (Eurographics 2011) | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann | |
2010
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Exploiting Temporal Coherence in Real-Time Rendering |
| ACM Siggraph Asia Courses | |
| Daniel Scherzer, Lei Yang, Oliver Mattausch | |
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Differential Instant Radiosity for Mixed Reality |
| IEEE Symposium on Mixed and Augmented Reality (won Best Paper Award) | |
| Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer | |
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High-Quality Screen-Space Ambient Occlusion using Temporal Coherence |
| Computer Graphics Forum 29 (8) (presented at Eurographics 2011) | |
| Oliver Mattausch, Daniel Scherzer, Michael Wimmer | |
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Visibility Computations for Real-Time Rendering in General 3D Environments |
| Phd Thesis | |
| Oliver Mattausch | |
2009
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Game-Engine-Friendly Occlusion Culling |
| ShaderX7: Advanced Rendering Techniques (book chapter) | |
| Jirí Bittner, Oliver Mattausch, Michael Wimmer | |
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Real-Time Soft Shadows Using Temporal Coherence |
| Symposium on Visual Computing | |
| Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer | |
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Adaptive Global Visibility Sampling |
| ACM Transaction on Graphics 28 (3) (Siggraph 2009) | |
| Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer | |
2008
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CHC++: Coherent Hierarchical Culling Revisited |
| Computer Graphics Forum 27 (2) (Eurographics 2008) | |
| Oliver Mattausch, Jirí Bittner, Michael Wimmer | |
2007
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Optimized Subdivisions for Preprocessed Visibility |
| Graphics Interface | |
| Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer | |
2006
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Adaptive Visibility-Driven View Cell Construction |
| Eurographics Symposium on Rendering Techniques | |
| Oliver Mattausch, Jirí Bittner, Michael Wimmer | |
2004
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Practical reconstruction and hardware-accelerated direct volume rendering on body-centered cubic grids |
| Master Thesis | |
| Oliver Mattausch | |
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Practical reconstruction and hardware-accelerated direct volume rendering on body-centered cubic grids |
| Central European Seminar on Computer Graphics | |
| Oliver Mattausch | |
2003
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Strategies for Interactive Exploration of 3D Flow Using Evenly-Spaced Illuminated Streamlines |
| Spring Conference on Computer Graphics | |
| Oliver Mattausch, Thomas Theußl, Helwig Hauser, Eduard Gröller | |
2002
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Reconstruction Schemes for High Quality Raycasting of the Body-Centered Cubic Grid |
| Technical Report (TR-186-2-02-11) | |
| Thomas Theußl, Oliver Mattausch, Torsten Möller, Eduard Gröller | |



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